

Welcome to my website !​​​
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I'm a Game Designer who likes to emphasize creativity for every of my game projects.
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This experience allowed me to practice and hone the skills I acquired during my 5-year studies in Game Design, from which I graduated with a Master degree.
This includes finding pertinent ideas for any game's needs, writing easy-to-read GCD et GDD pages, communicating ideas to the team, prototyping and testing them, balancing features; while keeping the fun in mind.
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Additionnally, I got to work as a QA Tester and Game Producer, reinforcing my understanding of how a video game is made and my communication skills, which are essential to my role as a Game Designer.
My aces:
Prototyping: I know how to script out gameplay ideas on Unreal Engine via Blueprint, for my study projects often led me to practice nodal scripting. I also know a large part of the integration rules for assets on Unreal Engine (meshes, sounds, animations, textures, materials) and know how to make these assets work together. I also pay close attention to maximizing game performance at all times by optimizing my scripts and using Level Streaming, among other things.
Flexibility: My studies and my studio experience allowed me to try out various positions in the production of a game, thus I am able to adapt my work and facilitate the communication between positions. I can also provide assistance in another position if needed, in the limit of my knowledge.​
Initiative: I can manage tasks on my own in the vast majority of cases! I have a good spirit of initiative, and if I get stuck, I do the necessary research to find solutions before asking someone if necessary, because everyone's time is precious.
If my profile caught your interest, you can find more information on my resume at the top of the page!
Looking forward to working with you!